GeoForge

Real-world city context, anywhere.

GeoForge generates the city around your project from open data and delivers it as a native Unreal project, with editable materials and regional facades.

Generated aerial of Doha: a park and the corniche curving toward the West Bay skyline© OpenStreetMap contributors
Doha, Qatar · generated from open data25.2854, 51.5310WGS84

01What you get

A complete city around your project.

Buildings

Per typeFacades

Real footprints and heights, built out as full buildings: windows, doors, balconies, canopies and roof detail, generated per building type and styled to the region. Gulf, South Asian, European and more. Far beyond extruded blocks.

Roads

Real widthStreets

Streets at their real widths, laid as surfaces over the terrain, with paths and cycle lanes where the data has them.

Traffic and street furniture

AnimatedTraffic

Cars that drive the road network, and street furniture placed automatically: streetlights along the roads, benches and shade structures where the setting calls for them.

Terrain

GlobalElevation

Real elevation on a custom terrain mesh, with land cover for water, parks, sand, fields and urban ground.

Vegetation and sky

Lat / lonSun position

Trees and planting scattered from land cover, and a sky with the sun placed for the real location, date and time.


02How it works

From a coordinate to an Unreal project.

Send a site and a size

Give us the site centre and pick a tier from 1 to 20 km. The context ring around it comes included.

We build the city

GeoForge generates the location and we check every layer against the delivery notes before it leaves.

Open it in your setup

A native Unreal project with editable materials, delivery notes and data attribution, plus support until it runs in your pipeline.


03Work

Any city, generated.

Every image below is generated from open data. No scans, no photogrammetry, no manual modelling.


04Tiers

Coverage tiers.

Priced per location. Every tier includes the context beyond the detailed core.

Generated aerial of Doha: the corniche bay, West Bay towers, The Pearl and the city stretching to the horizon© OpenStreetMap contributors
Doha, Qatar · region viewContextBeyond the core
TierDetailed coreContext beyond edgeTotal footprint
Street1 km4 km9 × 9 km
Block2 km8 km18 × 18 km
District5 km25 km55 × 55 km
City7 km42 km91 × 91 km
Metro12 km72 km156 × 156 km
Region20 km160 km340 × 340 km

Need more than a region, or a custom shape? Larger and custom extents are scoped per project. Ask for the price list.


05About

EXE Interactive

EXE Interactive is a real-time 3D studio in the Netherlands, founded by Ayhan Demirbas. It builds on 12 years of Unreal Engine development, from games to the digital twins and architectural visualization of recent years.

GeoForge grew out of that work: a pipeline that builds the city around a site, so studios can focus on their own design instead of modelling the surroundings.


06Contact

Have a location in mind?

Email
Ayhan@exe-interactive.com
LinkedIn
Ayhan Demirbas
Studio
EXE Interactive, Voorschoten, NL